Unity is used to create games and interactive environments in both 2D and 3D. It is beginner friendly with many resources available to new users, yet powerful enough for professional developers. Unity is used to make applications for mobile, desktop, and gaming consoles with many well-known titles.
C# (pronounced “C-sharp”) is a programming language created by Microsoft. It is object-oriented and was designed to combine the power of C++ with the ease of use of Visual Basic. Because of this heritage, C# is also similar to Java with many of the same features and object-oriented methodologies. If students have done any coding with Java in the past, in our Starter Labs for instance, then the move to C# feels natural. However, don’t be intimated! We explain all code used in class and discuss how it works.
AR and VR
Augmented Reality (AR) and Virtual Reality (VR) are viewed as the next disruptors in the technology field, and Unity is at the front of these trends. There are many exciting examples of where AR and VR are headed, whether in gaming or beyond. As Apple and Google release development kits and smartphones designed for these technologies, it is important for creative professionals to understand the tools available. By learning Unity, students understand what is possible and are prepared to take advantage of these exciting trends.
For example, Unity creates plugins that allow developers to take their scenes into Apple’s ARKit. The plugin handles robust processes like motion tracking on the camera, live video rendering of objects, hit testing, and ambient light estimation. That would normally be a lot for developers to digest and learn, but Unity does a lot of the heavy lifting. We are excited to see what students make over time with the AR development kits from both Apple and Google. Maybe the next viral game like Pokemon Go?